
Although the Shaman's totems are summoned and fixed near the caster, a Shaman player can place a totem while moving. In other words, the Shaman player can activate a spell that uses the Earth totem, another spell that uses the Fire totem, a third spell that uses the Water totem, and a fourth spell that uses the Air totem at the same time however, the player cannot activate two spells that use the same totem because the last spell will override the previous one. Once a totem is put down it cannot be moved, but a new totem can be used to replace it.

A Shaman can use one totem of each element at any one time: Earth ( Nature-based spells), Fire ( Fire-based spells), Water (Water/ Frost-based spells) and Air (Nature-based spells). Totems are unique to the Shaman, and must be obtained by completing certain quests. Shamanistic cultures outside those of the Horde and Draenei also possess the ability use totems in battle. Some totems possess destructive power while others aid and assist allies. Characterized by their immobility and area of effect, the totems embody the Shaman's mastery over the elements. A totem is the primary tool used by a Shaman as an instrument of war.
